Jul 26, 2018.
Blender's Preferences interface is the red carpet that leads into the Blender palace. CG Cookie author Metin Seven accompanies you across the carpet for 10 settings to improve your Blender workflow.
Blender Internal renderer has been removed from 2.8. Code Quest was a project started in April 2018 set in Amsterdam, at the Blender Institute. The goal of the project was to get a large development team working in one place, in order to speed up the development of Blender 2.8. Design note: if other versions of Blender 2.8 have been installed the Quick Setup screen will not appear because selection preference is either using an old default (right-click) or it may have been previously set and saved to userpref.blend found in C: Users user AppData Blender Foundation Blender 2.80 config. If this is the case deleting. With over 1250 bugfixes, and further critical fixes due throughout the next two years as part of the Long Term Support program, Blender 2.83 LTS provides the performance and stability needed for major projects. The current size of the User Preferences limits us too much in space. We end up cramming together options quite a bit, even though some more whitespace would increase readability. Have two levels of grouping, first the 'category' (User Preferences, Workspaces, System), then the settings-'group' (Interface, Add-ons, Theme, Devices, etc.).
Note that these shortcuts and settings are available in the latest Blender 2.8x versions, but might not be present in Blender 2.7x versions.
Tip 01: Open Blender Preferences - fast
You can access Blender's Preferences interface in multiple ways:
- Go to the Edit drop-down menu and choose the Preferences entry.
- Press the F3 key for the search window, and start typing 'pref' until 'Show Preferences' appears, then choose it.
- In the header of any Blender viewport area, click on the Editor Type icon and choose Preferences from the pop-up menu.
But there is another way: the fastest way to open the Preferences is by pressing the F4 key for the File Context Menu, immediately followed by the P key, which is the menu's keyboard shortcut for the Preferences entry.
Tip 02: Turn off viewport navigation icons
Most Blender users prefer keyboard modifier keys + mouse gestures to navigate in the 3D view.
If you do as well, the navigation icons in the viewport become superfluous UI clutter. So let's hide them!
In Interface ➔ Editors, uncheck Navigation Controls to turn off the icons.
(This can be slightly confusing, as you might expect this to be located in the Navigation section instead.)
Tip 03: Change render view and file browser display
Slightly hidden in Interface ➔ Editors is an unfold-able Temporary Windows subsection containing two drop-down menus.
Here, you can change the look of your render view and/or the file browser window.
For example, you can tell Blender to always render in a full-screen view or in the Image Editor.
Tip 04: Set node connections to smooth curves
Don't you get all nostalgic if you think of the smoothly curved noodles that connected nodes in Blender versions before 2.8?
If you're over the new straight lines, there's a way to go back.
You can revert to those smoothly curved node noodles. Just head to Preferences ➔ Themes ➔ Node Editor and set Noodle curving to 5 (average value).
Tip 05: Change the 3D viewport axis appearance
Following tip 02, if you're a keyboard + mouse navigation ninja and don't use the reasonably prominent 3D viewport axis control gizmo in the top right corner of the 3D view, you can reduce its presence to a subtle 3D axis without controls, or turn it off completely.
Go to Viewport ➔ Display ➔ 3D Viewport Axis and make your choice from the drop-down menu.
Tip 06: Improve your viewport navigation
There is a number of settings in the Navigation section that can improve your viewport navigation.
- Check Orbit Around Selection to make the currently selected object the center of viewport orbiting.
- If you like to keep working in an orthographic perspective, uncheck Auto Perspective to avoid the viewport switching to a perspective view every time you start orbiting from a front / side / top / etc. view.
- Check Auto Depth to make Blender use the scene depth under the pointer to improve panning / rotating / zooming.
- Check Zoom to Mouse Position to make your pointer the center of zooming in.
Blender 2.8 Save User Preferences
Tip 07: Easily transform gizmo switching using just 1 key
By default, the Grave Accent / Tilde key activates a 3D view navigation pie menu.
If you're used to switching views with the numeric keypad or by holding Alt while orbiting, you can choose to turn the Grave Accent / Tilde key to a handy pie menu for fast switching between the Move, Rotate and Scale tool, and for toggling the transform gizmo on or off.
Head to Keymap ➔ Preferences ➔ 3D View ➔ Grave Accent / Tilde Action, and activate the Gizmos button.
Tip 08: Single-click to open folders in the file browser
In Blender versions prior to 2.8, you could conveniently single-click on folders to quickly navigate to a deeply nested subfolder.
This is particularly useful when you're using a tablet + pen to control Blender.
To restore the single-click functionality, go to Keymap ➔ File Browser ➔ File Browser Main, unfold the top-most Select entry and activate the Open checkbox.
Tip 09: Extend your undo history
Don't you hate it when you want to go back to a certain creation stage, only to discover that Blender's Undo limit has been reached just before you could reach that stage?
Don't despair: the number of Undo Steps can be found in System ➔ Memory & Limits.
Blender 2 8 User Preferences
The default value has been 64 steps for a long time now. If your Blender system's memory capacity is reasonably up to date, you can safely turn up the Undo Steps value to the maximum of 256, allowing you to go waaay back in the undo history when desired.
💡 Bonus tip: you can access the Undo History as a list via the Edit drop-down menu. For fast access, add it to your Quick Favorites by right-clicking on the Undo History entry.
Tip 10: Saving safety
Saving your Blender scene regularly is always recommended.
Ideally, you should do it incrementally using version numbering, so you can go back to earlier stages of a scene as well.
By default, Blender automatically saves a backup file with the BLEND1 extension. If you're really cautious you could leave this function on, but it causes some undesirable clutter in your project folder, particularly in a folder with many Blender scene files. (Read more about what the mysterious BLEND1 file is all about...and why it's filling up your hard drive.)
To solve this, go to Save & Load ➔ Blend Files and set the Save Versions to a value of 0 to deactivate the automatic BLEND1 backup copy function.
Then move your pointer to Auto Save ➔ Timer (mins) and lower the value to the minimum of 1. Make sure the Auto Save Temporary Files checkbox is activated.
Tip 02: Turn off viewport navigation icons
Most Blender users prefer keyboard modifier keys + mouse gestures to navigate in the 3D view.
If you do as well, the navigation icons in the viewport become superfluous UI clutter. So let's hide them!
In Interface ➔ Editors, uncheck Navigation Controls to turn off the icons.
(This can be slightly confusing, as you might expect this to be located in the Navigation section instead.)
Tip 03: Change render view and file browser display
Slightly hidden in Interface ➔ Editors is an unfold-able Temporary Windows subsection containing two drop-down menus.
Here, you can change the look of your render view and/or the file browser window.
For example, you can tell Blender to always render in a full-screen view or in the Image Editor.
Tip 04: Set node connections to smooth curves
Don't you get all nostalgic if you think of the smoothly curved noodles that connected nodes in Blender versions before 2.8?
If you're over the new straight lines, there's a way to go back.
You can revert to those smoothly curved node noodles. Just head to Preferences ➔ Themes ➔ Node Editor and set Noodle curving to 5 (average value).
Tip 05: Change the 3D viewport axis appearance
Following tip 02, if you're a keyboard + mouse navigation ninja and don't use the reasonably prominent 3D viewport axis control gizmo in the top right corner of the 3D view, you can reduce its presence to a subtle 3D axis without controls, or turn it off completely.
Go to Viewport ➔ Display ➔ 3D Viewport Axis and make your choice from the drop-down menu.
Tip 06: Improve your viewport navigation
There is a number of settings in the Navigation section that can improve your viewport navigation.
- Check Orbit Around Selection to make the currently selected object the center of viewport orbiting.
- If you like to keep working in an orthographic perspective, uncheck Auto Perspective to avoid the viewport switching to a perspective view every time you start orbiting from a front / side / top / etc. view.
- Check Auto Depth to make Blender use the scene depth under the pointer to improve panning / rotating / zooming.
- Check Zoom to Mouse Position to make your pointer the center of zooming in.
Blender 2.8 Save User Preferences
Tip 07: Easily transform gizmo switching using just 1 key
By default, the Grave Accent / Tilde key activates a 3D view navigation pie menu.
If you're used to switching views with the numeric keypad or by holding Alt while orbiting, you can choose to turn the Grave Accent / Tilde key to a handy pie menu for fast switching between the Move, Rotate and Scale tool, and for toggling the transform gizmo on or off.
Head to Keymap ➔ Preferences ➔ 3D View ➔ Grave Accent / Tilde Action, and activate the Gizmos button.
Tip 08: Single-click to open folders in the file browser
In Blender versions prior to 2.8, you could conveniently single-click on folders to quickly navigate to a deeply nested subfolder.
This is particularly useful when you're using a tablet + pen to control Blender.
To restore the single-click functionality, go to Keymap ➔ File Browser ➔ File Browser Main, unfold the top-most Select entry and activate the Open checkbox.
Tip 09: Extend your undo history
Don't you hate it when you want to go back to a certain creation stage, only to discover that Blender's Undo limit has been reached just before you could reach that stage?
Don't despair: the number of Undo Steps can be found in System ➔ Memory & Limits.
Blender 2 8 User Preferences
The default value has been 64 steps for a long time now. If your Blender system's memory capacity is reasonably up to date, you can safely turn up the Undo Steps value to the maximum of 256, allowing you to go waaay back in the undo history when desired.
💡 Bonus tip: you can access the Undo History as a list via the Edit drop-down menu. For fast access, add it to your Quick Favorites by right-clicking on the Undo History entry.
Tip 10: Saving safety
Saving your Blender scene regularly is always recommended.
Ideally, you should do it incrementally using version numbering, so you can go back to earlier stages of a scene as well.
By default, Blender automatically saves a backup file with the BLEND1 extension. If you're really cautious you could leave this function on, but it causes some undesirable clutter in your project folder, particularly in a folder with many Blender scene files. (Read more about what the mysterious BLEND1 file is all about...and why it's filling up your hard drive.)
To solve this, go to Save & Load ➔ Blend Files and set the Save Versions to a value of 0 to deactivate the automatic BLEND1 backup copy function.
Then move your pointer to Auto Save ➔ Timer (mins) and lower the value to the minimum of 1. Make sure the Auto Save Temporary Files checkbox is activated.
Now an automatic backup file of your scene will be saved every minute, so you'll never lose much work in the unfortunate case of a Blender crash.
To access the latest scene backup file, go to File ➔ Recover ➔ Auto Save in the main Blender window, and pick the most recent file by switching the sort order to Modified Date
Happy Blending!
Metin Seven
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Don't know if this is a bug or not, but is related to the question above. I have a rig with an Nvidia Quadro RTX 4000 on Windows 10 x64. I downloaded the stable version 2.79b but didn't have the necessary binaries for RTX cards, so I follow a couple of suggestions I found on the Blender forums from StackOverflow, most of them didn't work, so I ended up compiling the source with the necessary binaries using Visual Studio Community Edition with the C++ Developer Kit.
The application runs well, but the User Preference option is nowhere to be found. Is not under File, neither under Edit. To compile and build the application the forum pointed me to this site https://wiki.blender.org/wiki/Building_Blender/Windows and I follow all the instruction, step by step.
Even though I have chosen to use GPU Compute, when I render an animation is still using the CPU, and that's why I was trying to access the Preference panel, to make sure CUDA is selected under the System tab.
I downloaded the 2.80beta from the blender.org website, and the preference tab is there, but not on the compiled option.
I'm attaching a screenshot so you can see what I'm seeing.